112 Operator Adding, Deleting, and Changing Stations Guide

This guide describes how to add, delete or edit stations in the 112 keyboard. Note that the correct locations must be defined in the DLC for this to work.

We’ll also need a text editor like Notepad++, or just use your computer’s default text editor.

Add stations (part 1)

To begin the adventure, we need to connect to the game on your storage (where you want to make the changes).

On the Administration menu, click the Objects tab.

You must now build a sanctuary, clinic, water intake, or harbor on the water (if you have a water extraction DLC). Build stations where you want to build new ones.

  • Keep the spot clear where you want the police station.
  • An outpatient clinic where you’d want a hospital.
  • Entry point where you want a fire station.
  • A port where you want a port.

Save the game, you don’t have to go out.

Add stations (part 2)

So, one part of the game is over, now it’s time to have fun with the files.

Navigate to the Save folder. You can find it here: C:UserAppDataLocalLowJutsuGames112 OperatorSaves

Once we found the Saves folder, it was time to open the file. Two files are responsible for your savings. Your last backup should be at the top of the folder. We open a file that has no information in its name. Example:

  • Save_slot1270303.json – correct
  • Save_slot1270303.info.json – invalid

For automatic storage:

  • Save_free_game_autosave_194981_NORMAL.json – correct
  • Save_free_game_autosave_194981_NORMAL.info.json – corrupted

Copy and paste this folder to your desktop. We must have an older version in case this file is corrupted.

Open the file in a text editor. We need to make sure it’s the right storage for your game. Press the CTRL and F keys on your keyboard and enter a city name. If you can’t find the name of your city, this is not the right file.

Now our job is to find the stations that were built. Press the CTRL and F keys on the keyboard again and look for the pea objects.

You should find something like this:

I built two stations, Security and Port. Here’s what it looks like in my case:

. : 194981,poi : {name : null,type : font,is Building : false,meta : null,holes : null,id : 33368913,x : [2166922.0],y : [6877273.0],sort : null,worldCoordinates: [{x: 39.63949,y: 0.0,z: -33.36887}],lengthM: 0.0},poiType: POLICY
},
{
countyId : -1001,
poi : {
name : null,
type : port,
isBuilding : false,
meta : null,
holes : null,
id : 13961175,
x : [
2172401.0
],
y : [
6889141.0
],
sort : null,
worldCoordinates : [
{
x: 48.59926,
y: 0.0,
z: -13.96113
}
],
lengthM: 0.0
},
poiType: PORT}

Put a comma here. This is important.

Dismantle the deployed stations. If you want to change all stations (those with DLC) to the game’s normal stations, turn everything off. Careful cutting, every dot, comma, hook makes a big difference here.

In my case, I have to stop this:

{districtId. {districtId. } 194981,poi : {name : null,type : police,is building : false,meta : null,holes : null,id : 33368913,x : [2166922.0],y : [6877273.0],sort : null,worldCoordinates: [{x: 39.63949,y: 0.0,z: -33.36887}],lengthM: 0.0},poiType: POLICY
},
{
countyId : -1001,
poi : {
name : null,
type : port,
isBuilding : false,
meta : null,
holes : null,
id : 13961175,
x : [
2172401.0
],
y : [
6889141.0
],
sort : null,
worldCoordinates : [
{
x: 48.59926,
y: 0.0,
z: -13.96113
}
],
lengthM: 0.0
},
poiType: PORT}

I’m here to help you:

The most important step. After cutting the text (basic elements), you must now paste it in the right place.

.
.
.
],
lengthM : 156.9532
},
poiType :
},
HERE PAST <—–
],
objectsSearch: [

],

This is what it looks like after cutting and gluing the base plates:

y : 0.0,
z : -55.37483
}
],
lengthM: 156.9532
},
poiType:
},
{
areaId: 194981,
poi: {
name: null,
type: police,
is building: false,
meta: null,
holes: null,
id: 33368913,
x: [
2166922.0
],
y: [
6877273.0
],
sort : null,
worldCoordinates : [
{
x: 39.63949,
y: 0.0,
z: -33.36887
}
],
lengthM: 0.0
},
poiType: POLICY
},
{
countyId : -1001,
poi : {
name : null,
type : port,
isBuilding : false,
meta : null,
holes : null,
id : 13961175,
x : [
2172401.0
],
y : [
6889141.0
],
sort : null,
worldCoordinates : [
{
x: 48.59926,
y: 0.0,
z: -13.96113
}
],
lengthM: 0.0
},
poiType: PORT},],equipmentFind : [

],

Save the file and load the storage into the game. Check if the channels have changed.

Remove stations

If you want to delete stations, you need to read the previous section to understand it. We’re in the same file all the time.

How do you find the station?

If your town is small and you don’t have many stations, remove one at a time and make sure you remove the right one.

Or try this:

Build an outpatient clinic above the hospital. Here’s how:

Find the last built station in the folder. This station should fall under Amenity-Pua.

I see what I mean. In my case, it’s 2170474.

Search for these numbers (CTRL + F).

The program found it and now I know which hospital I want to delete.

If the program can’t find it, you’ve set up the drive incorrectly and it won’t be covered.

Then remove the outpatient clinic from the file. Here, it’s the same thing, but explained differently. Search for spawnedPois in the file (use CTRL and F).

A station looks like this:

{districtId. {districtId. } 1269419,poi: {name: null,type: Police,is building : false,meta : nil,holes : nil,id : -90760537500001100,x : [2162977.0,2162961.0],y : [6890263.0,6890340.0],3: Zero, World coordinates: [{x: 33.18786,y: 0.0,z: -12.12518},{x: 33.16169,y: 0.0,z: -11.99926}],lengthM: 78.6451},poiType: POLICE STATION
},

So only delete if you want to delete a specific drive.

Note: It is not possible to delete a station if there is only one station in the area. In almost every neighborhood, the game has a station for each service.

Editing stations

For an explanation of how to find the selected station, see the previous section. If you z. B. If you want to turn a hospital into a police station, do so:

Change the rule of hospital type : Hospital, in the type line of the policy : The police,

The same goes for the other building. A simple change of chain type.

Summary

We know it’s not easy, but if you have a problem, don’t be afraid to share it. Only after writing the guide did we discover a problem with the gates. It is not possible to change, add or remove them as they do not appear on the map. We will try to find a solution. In the meantime, we would like to thank Professor Bartuss for this epic guide to 112 operators.

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